Live Action

Foley was used to enhance the music video astatic of the piece, often by dancing along with the characters on screen. The outdoor basketball scene was also Foley’s responsibility.

Animation

Working on Piece of Cake as Sound Supervisor was a pleasure. The piece needed great sound to support its outstanding animation and collaboration was key. I ran each Foley and ADR session with the director and lead animators to ensure the piece got the audio treatment it deserved.

Games

Utilizing Wwise Reflections, Reverbs and RTPCs helped design the ambiences throughout this space themed level. To create the Dialogue Sequence at the start of the level, simple Blueprint scripts were written to start and stop the exchange.